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The 5 Mystics

The 5 Mystics booster pack.png

Set Gallery: 12MYS Gallery
Release Date: March 14, 2014
Next Set: Quest for the Gauntlet
Previous Set: Booster Brawl
Abbreviation: 12MYS
Block: Clash of the Duel Masters

The 5 Mystics is the eighth booster pack in the Trading Card Game.

Set Breakdown

It contains 60 cards:


A vast army of creatures, corrupted and controlled by the Choten, has taken hold. The rampaging destruction of this twisted horde must be stopped, and our only hope lies with The 5 Mystics of the Creature Realm and their all-powerful Absolute spells found in this set that all have massive potential to swing the outcome of a duel to their caster’s favor.

The 5 Mystics, one from each Civilization, appear as creatures in the set and their combined power results in guaranteed victory for the duelist that has all five in his or her Battle Zone. The set also includes two powerful new cards that were designed at the 2013 Kaijudo Summer Championship!


  • It is the first set to feature spells with the Very Rare rarity.
  • They are the card versions of the Spells of Absolutes from the Kaijudo TV series.
  • It features each of the Mystic creatures as cards.

This set introduces the following race(s) for the following civilization(s):




Very Rare Absolute spells
(Each of these monocolored spells are based on the Spells of Absolutes from the TV series and have the Very Rare ★★★★ rarity. They also feature artwork that connects to that civilization's Mystic. They all have their respective incantations as their flavor text.)

(Each of these creatures are based on the Mystic from the TV series. Each Mystic has an effect that supports spells of that Mystic's civilization. When each of the 5 Mystics are in your battle zone, you win the game. They also feature artwork that connects to that civilization's Absolute spell.)

Helix spells
(Each of these spells have "Helix" in their name, as well as combined flavor text from the civilization's respective Mystic.)

Mono-civilization "Vanilla" Common creatures
(Each of these creatures (with the exception of Captive Squill) has one civilization, one race, and have no abilities.)