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Skirmisher
Released:
The Dojo Edition
Category for Skirmisher

Skirmisher is a keyword ability exclusive to the Light, Fire and Nature civilizations.

Details[]

It is an ability that is usually paired with a Blocker ability preventing the creature from being able to attack your opponent, and is a weaker demerit than Guard which is seen in the Water and Darkness civilizations that prevent them from attacking entirely.

Reminder Text[]

The reminder text for Skirmisher reads;

Skirmisher (This creature can attack only creatures.)

Example[]

(6) Grand Gure, Tower Keeper
Grand Gure, Tower Keeper (3RIS)
Light Light / Creature
Storm Patrol
9000
Blocker Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Skirmisher (This creature can attack only creatures.)


Cards with the Skirmisher ability[]

Support[]

Support Creature: Card Effect:
Rally the Reserves This turn, all your creatures that have "Guard" or Skirmisher abilities can attack as though they didn't have those abilities.
Sky Shark All your creatures that have "Guard" or Skirmisher abilities can attack as though they didn't have those abilities.

Trivia[]

DM Cardback The following Trivia information is based on
information from the Duel Masters Trading Card Game.
Any links given may take you to the Duel Masters Wiki.
  • This ability is unnamed in the Duel Masters franchise.


Card Abilities
BlockerClashDouble BreakerFast AttackGuard
Powerful AttackPowerful BlockProtectorShield BlastSkirmisher
SlayerTrapperTriple BreakerUnleashWorld Breaker
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