Rush decks are a specific form of Beatdown deck that have been made with low-level (level 1-3 range, with only a few level 4) creatures like Blaze Belcher, Essence Elf, or Vorg to break the opponent's shields as fast a possible, usually ending the game in 4 to 6 turns. This use of low-level creatures comes mostly at the expense of power.
Most rush decks use only one or two civilizations; using more would cause problems with mana. Rush decks usually deplete their hand quickly, so if the rush is stopped somehow, the deck usually loses.
See Also[]
- Darkness/Fire Rush
- Drakon Darkness/Fire Rush
- Drakon/Cyber Lord Water/Fire Rush
- Light/Fire Rush
- Mono-Water Cyber Lord
General Deck Types |
Beatdown ● Control ● Combo |
Specific Deck Types |
Rush ● Aggro ● Removal Control ● Creature Control |
Deck Traits |
Race Deck ● Ramp Deck |