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Guard
Released:
Tatsurion vs. Razorkinder Battle Decks
Category for Guard

Guard is a keyword ability shared between the Water and Darkness civilizations.

Details[]

It is an ability that usually prevents your creatures with a Guard ability from being able to attack, and is a larger demerit than Skirmisher which is seen in the Light Civilization.

Reminder Text[]

The reminder text for Guard reads;

Guard (This creature can't attack.)

Example[]

(4) Frogzooka
Frogzooka (3RIS)
Water Water / Creature
Trench Hunter
5000
Blocker Blocker (You may tap this creature to change an enemy creature's attack to this creature.)
Guard (This creature can't attack.)


Cards with the Guard ability[]

Support[]

Support Creature: Card Effect:
Rally the Reserves This turn, all your creatures that have Guard or "Skirmisher" abilities can attack as though they didn't have those abilities.
Sky Shark All your creatures that have Guard or Skirmisher abilities can attack as though they didn't have those abilities.

Trivia[]

DM Cardback The following Trivia information is based on
information from the Duel Masters Trading Card Game.
Any links given may take you to the Duel Masters Wiki.
  • This ability is unnamed in the Duel Masters franchise.


Card Abilities
BlockerClashDouble BreakerFast AttackGuard
Powerful AttackPowerful BlockProtectorShield BlastSkirmisher
SlayerTrapperTriple BreakerUnleashWorld Breaker
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