Guard | |
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Tatsurion vs. Razorkinder Battle Decks | |
Guard is a keyword ability shared between the Water and Darkness civilizations.
Details[]
It is an ability that usually prevents your creatures with a Guard ability from being able to attack, and is a larger demerit than Skirmisher which is seen in the Light Civilization.
Reminder Text[]
The reminder text for Guard reads;
Guard (This creature can't attack.) |
Example[]
(4) Frogzooka |
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Water / Creature Trench Hunter 5000 |
Blocker (You may tap this creature to change an enemy creature's attack to this creature.) Guard (This creature can't attack.) |
Cards with the Guard ability[]
Support[]
Support Creature: | Card Effect: |
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Rally the Reserves | This turn, all your creatures that have Guard or "Skirmisher" abilities can attack as though they didn't have those abilities. |
Sky Shark | All your creatures that have Guard or Skirmisher abilities can attack as though they didn't have those abilities. |
Trivia[]
The following Trivia information is based on information from the Duel Masters Trading Card Game. Any links given may take you to the Duel Masters Wiki. |
- This ability is unnamed in the Duel Masters franchise.
Card Abilities | ||
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Blocker ● Clash ● Double Breaker ● Fast Attack ● Guard Powerful Attack ● Powerful Block ● Protector ● Shield Blast ● Skirmisher Slayer ● Trapper ● Triple Breaker ● Unleash ● World Breaker |