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A Cycle is a series of cards that share one or more qualities with each other, usually featured in the same set. Some cycles are between sets released at the same time, or between sets in the same block.

Each booster pack of cards in Kaijudo usually features at least one or more cycles, usually cards with a similar level or effect that differs by civilization.

Tatsurion vs. Razorkinder Battle Decks[]

This set has no cycles.

The Dojo Edition[]

This set has no cycles.

Rise of the Duel Masters[]

Level 2 Shield Blast spells
(Each of these spells are Level 2 and have the Shield Blast Shield Blast ability.)

Level 4 Shield Blast spells
(Each of these spells are Level 4 and have the Shield Blast Shield Blast ability.)

Level 4 "ETB" Creatures
(Each of these creatures are Level 4 and have abilities that trigger when they enter the battle zone.)

Level 3, 2000 Power "on-attack" ability Creatures
(Each of these creatures are Level 3, have 2000 power and an ability that triggers when they attack.)

Level 2 Blockers
(Each of these creatures are Level 2 with the Blocker Blocker and the Guard or Skirmisher ability)

Level 3 "Vanilla" Creatures
(Each of these creatures are Level 3 with no abilities.)

Level 2 "Vanilla" Creatures
(Each of these creatures are Level 2 with no abilities.)

+2000 Power Lords
(Each of these creatures give +2000 power to your other creatures in the battle zone with the same race.)

Race Support
(Each of these creatures feature support for a race of creature.)

Deck Reveal Cards
(Each of these cards let you look at the top few cards of your deck.)

Evo Fury[]

Super Rare Evolution Creatures
(Each of these Evolution Creatures have the Super Rare rarity.)

Uncommon Evolution Creatures
(Each of these Evolution Creatures have the Uncommon rarity.)

Level 1 Creatures.
(Each of these creatures are Level 1, perfect for evolving into the Evolution Creatures from this set.)

Mono-civilization Support Creatures
(Each of these creatures gain additional abilities or power when each of the cards in your mana zone are from the corresponding civilization.)

Evolution Creature Support Creatures
(Each of these creatures has an ability that affects or is affected by Evolution Creatures.)

DragonStrike Infernus[]

Dragons with the Super Rare Rarity
(Each of these Dragons also have a Fire Bird creature with an "Envoy" ability named after them.)

Fire Birds with an "Envoy" and Dragonsong ability.
(Each of these Fire Bird creatures have an "Envoy" ability named after the Dragons with the Super Rare rarity.)

"When Banished" creatures
(Each of these creatures have an ability that happens when they are banished.)

Clash of the Duel Masters (block)[]

Monarch
(Each of these creatures have the Monarch race, are level 10 or higher, feature across the Clash of the Duel Masters block and give +4000 power to creatures of their respective civilizations.)

Mark of Monarch
(Each of these spells are named after a Monarch creature that they can put into the battle zone for free.)

Clash of the Duel Masters[]

Multicivilization "Battlemages" creatures
(Each multi-civilization "battlemage" creature has two civilizations, two races and two abilities; one for each civilization, and which is shared across all 5 cards.)

Multicivilization spells
(Each multi-civilization spell has two allied civilizations.)

Multicivilization Spirit Quartz civilization power increase creatures
(Each multi-civilization Spirit Quartz creature has two allied civilizations, the Spirit Quartz race, boosts its respective civilizations by +1000 power, and is of the Uncommon ★★ rarity.)

Multicivilization "Vanilla" Common creatures
(Each multi-civilization vanilla creature has two allied civilizations, two races, no abilities, and is of the Common ★ rarity.)

Shattered Alliances[]

Multi-civilization "Battlemages"
(Each multi-civilization "battlemage" has two enemy civilizations, two races and two abilities, one for each civilization, and which is shared across all 5 cards.)

Multi-civilization spells
(Each multi-civilization spell has two enemy civilizations.)

Multi-civilization Spirit Quartz civilization power increase creatures
(Each multi-civilization Spirit Quartz creature has two enemy civilizations, the Spirit Quartz race, and boosts its respective civilizations by 1000 power.)

Multi-civilization "Vanilla" Common creatures
(Each multi-civilization vanilla creature has two enemy civilizations, two races, no abilities, and is of the Common ★ rarity.)

Invasion Earth[]

Common Vanilla Creatures
(Each of these creatures are of the Common ★ rarity and feature no abilities.)

Mono-civilization Very Rare creatures
(Each of these creatures has one civilization, one race (with the exception of Seneschal), and the Very Rare ★★★★ rarity.)

Multi-civilization Very Rare creatures
(Each of these creatures has two civilizations, two races, and the Very Rare ★★★★ rarity.)

The 5 Mystics[]

Very Rare Absolute spells
(Each of these mono-civilization spells are based on the Spells of Absolutes from the TV series and have the Very Rare ★★★★ rarity. They also feature artwork that connects to that civilization's Mystic. They all have their respective incantations as their flavor text.)

Mystics
(Each of these creatures are based on the Mystic from the TV series. When each of the 5 Mystics are in your battle zone, you win the game. They also feature artwork that connects to that civilization's Absolute spell.)

Helix spells
(Each of these spells have "Helix" in their name, as well as combined flavor text from the civilization's respective Mystic.)

Mono-civilization "Vanilla" Common creatures
(Each of these creatures has one civilization, one race (with the exception of Captive Squill), have no abilities, and are of the Common ★ rarity.)


Quest for the Gauntlet[]

Super Rare "Unleash" Evolution Creatures
(Each of these evolution creatures have the Super Rare ★★★★★ rarity and the "Unleash" ability.)

Very Rare Evolution Creatures
(Each of these evolution creatures have the Very Rare ★★★★ rarity.)

Uncommon Evolution Creatures
(Each of these evolution creatures have the Uncommon ★★ rarity, 6000 power, and the Double Breaker ability.)

Common Evolution Creatures
(Each of these evolution creatures have the Uncommon ★★ rarity.)

Supported by Evolution Creatures
(Each of these creatures are supported by evolution creatures in the battle zone.)

Allied Multi-civilization Rare Creatures
(Each of these creatures have two allied civilizations, two races, and the Rare ★★★ rarity.)

Enemy Multi-civilization Rare Creatures
(Each of these creatures have two enemy civilizations, two races, and the Rare ★★★ rarity.)

"Advocate of Civilization"
(Each of these creatures has one civilization, one race, and feature an ability that is named "Advocate of" and is named after their civilization.)

Uncommon Shield Blast Creatures
(Each of these creatures has the Shield Blast Shield Blast ability, and the Uncommon ★★ rarity.)

Common Shield Blast Creatures
(Each of these creatures has the Shield Blast Shield Blast ability, and the Commonrarity.)

Vortex[]

Enemy multi-civilization Vortex Evolution creatures
(Each multi-civilization vortex evolution creature has two civilizations, two races, and the Super Rare ★★★★★ rarity. Its civilizations are enemies with each other.)

Eye of the Storm[]

Clash Revealers
(Each of these creatures can have their level be 10 while revealed during a clash.)

4 Fewer to Summon
(Each of these creatures have abilities that can reduce the number of cards required to summon them by 4 if conditions are met.)

Modal Creatures
(Each of these creatures have a choice of 2 abilities when they enter the battle zone.)

Enemy Check Unleashers
(Each of these Vortex Evolution Creatures are enemy civilizations which check the card they used to Unleash for different abilities.)

Allied Check Unleashers
(Each of these Vortex Evolution Creatures are allied civilizations which check the card they used to Unleash for different abilities.)

Your Turn Instead Spell
(Each of these creatures have stronger abilities when they are cast during your turn.)

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